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Как нанести надпись на стену?
public OnGameModeInit()
new myobject2 = CreateObject(10671, 1481.2015, -1750.9497, 28.4468, 0.0000, 0.0000, -90.5548);
SetObjectMaterialText(myobject2, "{ff0000}News", 0, 40, "Arial", 36, 1, -16776961, 0, 1);
Система графити
// Graffity System
// Credits :
// PabuLetz. - Creator for FilterScripts
// Gireada - Rezolve an error
// Acest Graffity System consta in creearea unor tatuaje pe pereti
// Comenzi:
// /cgraffity
// /cremove
// /graffity
#define FILTERSCRIPT
#include <a_samp>
#include <dini>
#define COLOR_RED 0xAA3333AA
//#define COLOR_GRAF1 0xFF0000FF
#define COLOR_GRAF2 0xFF8000FF
#define COLOR_GRAF3 0x0000FFFF
#define COLOR_GRAF4 0x00FF00FF
#define MAX_GRAFFITI 50
#define Saver "Graffity/%s.ini"
new GraffityDone[MAX_PLAYERS];
#pragma tabsize 0
new graffity;
#define MAX_GRAFTEXT (64)
new GrafText1[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafText2[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafText[MAX_PLAYERS][MAX_GRAFTEXT];
new GrafFont[MAX_PLAYERS];
new GrafFont1[MAX_PLAYERS];
new GrafFont2[MAX_PLAYERS];
new GrafFont3[MAX_PLAYERS];
new graf[MAX_PLAYERS];
new text [ 50 ];
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Graffity System");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" GRaffity System");
print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
if(!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file,"Graffity Created",GraffityDone[playerid] = 0);
}
else
{
GraffityDone[playerid] = dini_Int(file,"Graffity Created");
}
graf[playerid] = 0;
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
new file[100],Name[30];
GetPlayerName(playerid,Name,30);
format(file,100,Saver,Name);
dini_IntSet(file,"Graffity Created",GraffityDone[playerid]);
graf[playerid] = 0;
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/cgraffity", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, 1998, DIALOG_STYLE_MSGBOX, "Graffity System", "Sigur vrei sa creezi un tatuaj?", "Da", "Nu");
return 1;
}
if (strcmp("/cremove", cmdtext, true, 10) == 0)
{
DestroyObject(graffity);
SendClientMessage(playerid,-1,"Ai sters tatuaju.");
return 1;
}
if(strcmp("/graffity", cmdtext, true, 10) == 0)
{
format(text, 50, "{30a030}[Graffity] {FFFFFF}Tu ai facut pana acuma {30a030}[ %d ] {FFFFFF}tatuaje", GraffityDone[playerid]);
SendClientMessage(playerid, -1, text);
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1998)
{
if(response)
{
SendClientMessage(playerid,-1,"Aranjeaza cum vrei sa fie pozitionat tatuaju.");
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerFacingAngle(playerid, A);
GetPlayerPos(playerid, X, Y, Z);
graffity = CreateObject(19482,X,Y,Z+0.5,0.0,0.0,0.0,0.0);
SetObjectMaterialText(graffity,"Tatuaj nou",0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
EditObject(playerid,graffity);
graf[playerid] = 1;
GraffityDone[playerid]++;
}
}
if(dialogid == 1996)
{
if(response)
{
if(listitem == 0)
{
if(GrafFont[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont1[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont2[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont3[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
}
if(listitem == 1)
{
if(GrafFont[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont1[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont2[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont3[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
}
if(listitem == 2)
{
if(GrafFont[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont1[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont2[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
if(GrafFont3[playerid] == 1)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
}
}
}
}
if(dialogid == 1995)
{
if(response)
{
if(listitem == 0)
{
SetObjectMaterialText(graffity, GrafText[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Arial",24,1,-256,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
GrafFont[playerid] = 1;
}
if(listitem == 1)
{
SetObjectMaterialText(graffity, GrafText1[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,-16468988,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
GrafFont1[playerid] = 1;
}
if(listitem == 2)
{
SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Italic",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
GrafFont2[playerid] = 1;
}
if(listitem == 3)
{
SetObjectMaterialText(graffity, GrafText2[playerid],0,OBJECT_MATERIAL_SIZE_256x256,"Courier",24,1,-16730675,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
ShowPlayerDialog(playerid, 1996, DIALOG_STYLE_LIST, "Color Graffity", "Yellow\nGreen\nSky-Blue", "Select", "Close");
GrafFont3[playerid] = 1;
}
}
}
if(dialogid == 1997)
{
if(response)
{
if(!strlen(inputtext))
{
SendClientMessage(playerid,-1,"ERROR: Not write in the box text. !");
ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", "");
return 1;
}
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerFacingAngle(playerid, A);
GetPlayerPos(playerid, X, Y, Z);
SetObjectMaterialText(graffity, inputtext,0,OBJECT_MATERIAL_SIZE_256x256,"Comic Sans MS",24,1,0xAA3333AA,0,OBJECT_MATERIAL_TEXT_ALIGN_CENTER);
format(GrafText[playerid], MAX_GRAFTEXT, inputtext);
format(GrafText1[playerid], MAX_GRAFTEXT, inputtext);
format(GrafText2[playerid], MAX_GRAFTEXT, inputtext);
//strcat(GrafText[playerid], inputtext, MAX_GRAFTEXT);
//strcat(GrafText1[playerid], inputtext, MAX_GRAFTEXT);
//strcat(GrafText2[playerid], inputtext, MAX_GRAFTEXT);
ShowPlayerDialog(playerid, 1995, DIALOG_STYLE_LIST, "Font Graffity", "Arial\nComic Sans MS\nItalic\nCourier", "Select", "Close");
graf[playerid] = 0;
}
}
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
new Float:oldX, Float:oldY, Float:oldZ,
Float:oldRotX, Float:oldRotY, Float:oldRotZ;
GetObjectPos(graffity, oldX, oldY, oldZ);
GetObjectRot(graffity, oldRotX, oldRotY, oldRotZ);
if(!playerobject)
{
if(!IsValidObject(graffity)) return;
MoveObject(graffity, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
}
if(response == EDIT_RESPONSE_FINAL)
{
SendClientMessage(playerid,-1,"Acum foloseste acest spray pentru a finaliza tatuaju !");
GivePlayerWeapon(playerid, 41, 5000);
}
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_FIRE && GetPlayerWeapon(playerid) == 41)
{
if(graf[playerid] == 1)
{
SetTimerEx("Object", 5000, false, "i", playerid);
}
}
return 1;
}
forward Object(playerid);
public Object(playerid)
{
ShowPlayerDialog(playerid, 1997, DIALOG_STYLE_INPUT, "Graffity System", "Scrie in aceasta casuta cu ce nume vrei sa fie tatuaju.", "Ok", "");
return 1;
}
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